Job Description
Job Title: Senior Character Artist (Armor Specialist) (Remote, Contract)
Job Description: The Senior Character Artist (Armor Specialist) is responsible for creating highly detailed and visually captivating 3D armor and clothing assets for our game projects. This role involves collaboration with various teams to ensure the delivery of top-quality assets within defined technical constraints. This is a contract role requiring candidates to be based within the PST-EST time zones.
Essential Duties and Responsibilities: - Collaboratively engage with the Art Director and Leads at every stage of the development process, ensuring a meticulous approach to delivering intricately detailed and visually captivating 3D armor and clothing assets.
- Create optimized 3D assets/textures with a strong grasp of form, scale, proportion, and function while working within the defined technical constraints of our established armor system.
- Communicate and work with Concept Art, Animation, and Technical Art teams to deliver superb quality assets in a timely manner.
- Adapt to the established art style while also pushing the boundaries of hyper-realistic visuals.
- Contribute to the refinement and advancement of our organic and hard surface modeling process by implementing personal techniques and sharing knowledge of the latest and most effective tool sets.
- Contribute to the creative process through original ideas and inspiration.
- Engage actively in daily critiques, both of your own work and that of fellow artists.
- Work with the entire development team in an energetic and creative environment.
- Additional duties of a similar nature or level of responsibility may be assigned.
Qualifications: - 5+ years of professional industry experience as a Character Artist.
- Exceptional understanding of character, clothing, and hard surface armor design. (portfolio must demonstrate)
- Credited as a Character Artist on at least one AAA published game.
- In-depth knowledge of character modeling as related to game development.
- Texturing skills using Substance Painter.
- Strong knowledge of anatomy.
- Understanding of proper topology, rigging, skinning, and animation principles.
- Proficiency with industry-standard software/tools such as 3ds Max, ZBrush, Photoshop, Marvelous Designer, Maya, and Substance Painter.
- Thorough understanding of pipelines and art integration.
- Effective communication and team player skills.
- Must be within the Pacific Time Zone (PST) to the Eastern Time Zone (EST).
Desired Skills: - Experience with Marvelous Designer.
- Knowledge of clothing design and construction.
- Industrial design background is a plus.
Why Ghostpunch Games? Work Culture:
- Remote, Hybrid, and On-site policy.
- Collaborative, open-minded, creative environment.
- Teamwork makes the dream work (as true as it is corny!).
Project Scope:
- Multiple projects available to work on.
- AAA quality, Genre-spanning, PC/Console/VR.
Partnerships/History include:
- Sony, 2K, Activision, Warner Brothers, Gearbox, and more!
Top/Recent projects include:
- Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!
Learn more about our partnerships and projects [here](
Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.
Job Tags
Contract work, Remote job,